A 5e Campaign Setting

Songs of the Broken Sky

Scalethorn: Campaign Companion

“All dragons are gone,” they said.
But the wind tells a different story.

Welcome, Traveller

This companion is your guide to Scalethorn, a fractured continent where storms remember names, relics still choose owners, and the choices you make echo long after you've moved on. Use it to explore the world between sessions, read up on factions before you meet them, and prepare for the adventures ahead.

What is Scalethorn?

A mythic campaign setting for 5E, starting at level 3. A place to step into wonder, take smart risks, and let choices echo. Old powers left scars on the land and habits in the people. Some call them omens. Some call them opportunities.

Myth vs Memory
What endures when victors rewrite the past?
Power & Responsibility
When you can change the world, should you?
Sacrifice
Peace has a price. Who pays it, and why?
Temptation & Corruption
When something whispers in the dark, whose voice do you decide it is?

Campaign Companion

Everything you need to know about the world of Scalethorn, its people, its history, and the adventures that await.

Campaign Arcs

Scalethorn is divided into four flexible arcs. Each can be run in order or adapted to your table.

Arc I
Rumours on the Wind

Festivals, portents, and first fractures in the calm. Threads appear; you decide which to pull.

Arc II
Roads Through Ruin

Cross kingdoms and wild places where history still breathes. Explore sites that change because you touched them.

Arc III
Something Ancient Wakes

The world answers back. Factions reveal deeper aims. You choose allies, limits, and lines you won’t cross.

Arc IV
The Last Choice

Decide the fate of power in Scalethorn, and what your story leaves behind.

“Scalethorn is not just a land; it’s a wound that learned to sing.”