Stance

Skeptic

You distrust official histories. Someone benefited from the clean version, and you intend to find out who.

Stance

Steward

Something survived that deserves protection: a people, place, faith, oath, craft, or fragile way of life.

Stance

Opportunist

The old world ended and the new one is still up for grabs. You are reaching before someone worse does.

Stance

Rebel

The systems are the problem. You may not know what comes after, but you know what needs breaking first.

Ancestries

All standard ancestries are welcome. Dragonkin, including dragonborn and visibly draconic bloodlines, carry heavier political weight because many people still view them through the Dragon War.

Playing dragonkin can be powerful and rewarding, but it should be discussed with your DM so everyone agrees how sharp prejudice and danger will be at the table.

Classes and magic

Every Player's Handbook class fits. Magic is public, useful, and political. Some regions permit it, tax it, regulate it, fear it, or listen to it in ways outsiders find unsettling.

Warlock patrons, cleric traditions, ranger terrain, and sorcerous bloodlines are especially good places to tie your character to the setting.

Before Session One

  • Why are you in Anchorage during the Festival of Tide?
  • Do you owe anyone money, loyalty, silence, or an apology?
  • What is your relationship with dragonkin politics?
  • What would tempt you to cross a line you swore not to cross?
  • What does your character care about enough to risk trouble?