Politics & Power
Factions at Play
No empire rises alone
The political and ideological fault lines of Scalethorn are drawn not only in blood, but in belief. These are not just organisations; they are living forces, each with unique goals, territory, and shadows cast across the realm. Your reputation with each faction shifts as you act in the world. Choose your allegiances carefully; they remember.
Lord-Marshal Auren Blackmantle
Purge draconic bloodlines and old-war influence to “guarantee peace.”
Patrol law, purity tribunals, forced relocations, bannered oaths.
Fortified chapels, silvered arms, informant tithe in border towns. Black mantles, polished helms, ash-white tabards with a broken scale insignia.
Threlmoor, Skathgard, Strioden
High Wyrmlord Saeryn Volcrist
Safeguard dragonkin and steward old-war sites without reigniting war.
Sanctuary networks, oath-treaties, escort flights, counter-intelligence.
Hidden rookeries, oath-bound couriers, scholar-monks. Scaled cords at the wrist; smoke-braid sigils.
Pestraval, Chymir Vale, Nauthica
Auditor-General Sereth Kalm (“The Third Knot”)
Extend the Veil’s authority through normalised storm-oath law and the appearance of “order.”
Normalise storm-oath law and pave the way for Eldreis’s return through the appearance of “order.”
Clausecraft, bonded auditors, weather-backed writs, tariff sieges.
Ledgerhouses, oath forges, bonded couriers, magistrate patrons. Knotted brass cords; contracts that smell of ozone.
Pestraval, Nauthica, Zhann’Kai, The Drowned Chain
Rotating cell leaders, no single head
Protect civilians and dragonkin; smash coercive uses of old-war relics.
Safehouses, blockades, sabotage, rapid medical aid.
Smuggler boats, coded bells, field medics, dead-drop ledgers. Mask bands, green thread at the throat, chalk sigils.
Chymir Vale, Pestraval
Mistress Calvera Dros
Own the logistics around old-war relics; profit where law blinks.
Debt webs, bonded caravans, black-market auctions, polite threats.
Counting-houses, private docks, coded ledgers, guild muscle. Gold-laced gloves; mint-scented scrip.
Threlmoor, Nauthica, Zhann’Kai, The Drowned Chain
Commander Sereth Kael
Defend innocents; protect free dragons; de-escalate old-war sites.
Aerial rescues, threat-display manoeuvres, parley under banners.
Rookeries, signal kites, dragon tacticians, sky-medics. Dawn-yellow cords; burnished harness rings.
Chymir Vale
High Steward Marika Kel, Chair of the Chain of Hulls
Control caldera trade and relic transit under “coin-law.”
Harbour writs, bonded pilots, tithe chains, letters of marque, quiet embargoes.
Ironwake Armada gun-barges, chain-throne council barge, bonded stevedores. Brine-stamped writs; tide-bells used like gavels.
Pestraval, Nauthica, The Drowned Chain
Archivist-Magister Ilyra Voss
Record, regulate, and defuse dangerous magic without lighting another war.
Audit writs, licence boards, research embargoes, neutral observers.
Astral Registry towers, oath-scribe courts, sealed stacks. Ink-black gloves; silver glyph seals; footnotes on everything.
Pestraval, Nauthica
Brother Aevran Holt, Keeper of Quiet Fire
Eradicate undeath and parasitic influence; sanctify or destroy dangerous relics safely.
Rites, warrants, public processions, truth-vigil oaths.
Lantern basilicas, reliquary vaults, hymn-trained choirs. White-salt lanterns; sootless flames; hymns that sync breath.
Threlmoor, Strioden
Flame-Seer Myrrath
Awaken the Dragon God and burn “false peace.”
Dream-fires, immolation rites, infiltration of oath-forges.
Ash altars, ember jars, fever-choirs, noble patrons with death wishes. Soot tattoos; ash in the hairline; jars that glow from within.
Skathgard, and wherever despair festers
Veyra the Prism-Seer
Hoard ley crystals and quarantine dangerous sites to prevent “world realignment.”
Prism wards, crystal veils, controlled illusions, misdirection.
Prism orreries, crystal groves, refraction towers. Speech that chimes on vowels; rainbow ghost-haloes in shade.
Skathgard, Strioden
Druidess Maelen Thorn
Protect ancient forests and dragonblood ecosystems; contain old-war blight.
Root-wards, beast compacts, sabotage of extractive works.
Hidden groves, whisper paths, ward-totems, allied spirits. Ashleaf bracelets; soil-stained hands; birds that do not fear you.
Chymir Vale, Zhann’Kai
Captain Vexra Drael
Profit from conflict while posing as “stability.”
Contract soldiers, map sales, double-booking protection.
War-barges, map-rooms, deniable scouts. Brass-edged contracts; red wax stamped with a broken ash leaf.
Skathgard, Zhann’Kai, The Drowned Chain