Time in Scalethorn
The Calendar
Scalethorn uses a fixed 360-day year, divided into 12 months of 30 days each. Weeks run to six days. There are no intercalary days, no leap years; the calendar is a covenant between people and time. The current year is 1024, the Era of Convergence.
The YearYear at a Glance
A fixed-length year, built for predictability. No festival days, no adjustments, just the turning of time, measured and marked.
Each month divides evenly into five six-day weeks. Five weeks, thirty days, no remainder. The calendar expects precision and offers it in return.
Three months per season, ninety days each. Spring, summer, autumn, and a winter that earns its name in Chymir Vale and Strioden.
Days of the Week
Day of remembrance. Honouring those lost in the Dragon War. Markets are quieter. Temples are busier. The Iron Pact uses it for public ceremonies.
Day of power and reckoning. Named for the dragons of old, still feared. Contracts signed on Wyrmsday are considered especially binding in Strioden.
Day of reflection and secrets. A day of dreams and veiled truths. Diviners are in high demand. The Shardcallers consider it their most auspicious day.
Day of arcane study. Traditionally used by mages and scholars. The Concord Archive’s reading rooms are full. Laboratories operate at full capacity.
Day of duty and labour. From dwarven timekeeping and fortress tradition. The most common day for markets, deliveries, and contract fulfilment.
Day of feasting and gathering. Once a dragon-hunting holiday; now a social one. The best day for festivals, negotiations, and deals sealed over a meal.
Months of Scalethorn
| # | Month | Season | Theme & Origin | Common Events |
|---|---|---|---|---|
| 1 | Igniswake | Spring | The Rise of Flame; start of the new cycle | Fire festivals, solstice rites |
| 2 | Gloomvein | Spring | Dark caves, acid rain, secrets in shadow | Underground pilgrimages |
| 3 | Thunderspire | Spring | Storms and omens; named after a blue wyrm | Divination rituals |
| 4 | Bloomscale | Summer | Growth and thaw; druidic fertility rites | Crop planting, bondings |
| 5 | Vellshade | Summer | The month when the veil is thinnest | Forbidden magic stirs |
| 6 | Suncrest | Summer | Brightest days; midsummer celebrations | Military parades, oath-giving |
| 7 | Ashwane | Autumn | Commemorates the Dragon War’s ashes | Mourning week, ancestor honouring |
| 8 | Auricfall | Autumn | Golden storms and late-summer squalls | Day of Binding, artefact quests |
| 9 | Harrowtide | Autumn | Harvest winds and storm-bracing | Harvest fairs, warding rites |
| 10 | Frostmourn | Winter | Coldest stretch, often deadly | Survival hunts, winter solstice |
| 11 | Mindveil | Winter | A legendary sacrifice remembered | Arcane symposiums, scribe duels |
| 12 | Choirfall | Winter | Ease and mourning of history | Prophecy readings, vision quests |
Timeline of the Known Eras
| Approx. Years Ago | Era Name | Key Events |
|---|---|---|
| ~3,000+ | Age of Flame and Sky | Dragons rule unchallenged; first pacts and cults form; Mind-Weavers arise; stars take notice |
| ~2,000 | Shattered Concord | Twin Crowns force an armistice; dragonkin politicised; a great working spreads beneath a brittle peace |
| ~1,000–900 | War of Dragons | Eldreis ignites the war; the Sundering Accord ends it; Eldreis escapes; Exodus |
| ~900–150 | Ashen Peace | Dragon exile and rebuilding; Sundershock crater at Pestraval; old powers stir beneath the surface |
| Present (Year 1024) | Era of Convergence | Something stirs; old factions reposition; Brass Veil manoeuvres; final choices loom |
Days to Know
A day in month eight when oaths made before witnesses carry additional weight — and additional consequence if broken. Weddings, treaties, and guild contracts are traditionally signed on Auricfall Wyrmsdays.
Seven days in month seven dedicated to the dead of the Dragon War. In Iron Pact territories this is solemn and martial. In Chymir Vale it is warm and communal. In Pestraval there are competing academic conferences about what, precisely, is being mourned.
The entire month carries an uneasy reputation — the veil between the present and what lies beneath it runs thin. Old things stir. Divination goes sideways. The Shardcallers spend it cataloguing everything that changes.