Time in Scalethorn

The Calendar

Scalethorn uses a fixed 360-day year, divided into 12 months of 30 days each. Weeks run to six days. There are no intercalary days, no leap years; the calendar is a covenant between people and time. The current year is 1024, the Era of Convergence.

Year at a Glance

360 Days

A fixed-length year, built for predictability. No festival days, no adjustments, just the turning of time, measured and marked.

12 Months of 30

Each month divides evenly into five six-day weeks. Five weeks, thirty days, no remainder. The calendar expects precision and offers it in return.

4 Seasons

Three months per season, ninety days each. Spring, summer, autumn, and a winter that earns its name in Chymir Vale and Strioden.

Days of the Week

Day 1
Ashenhold

Day of remembrance. Honouring those lost in the Dragon War. Markets are quieter. Temples are busier. The Iron Pact uses it for public ceremonies.

Day 2
Wyrmsday

Day of power and reckoning. Named for the dragons of old, still feared. Contracts signed on Wyrmsday are considered especially binding in Strioden.

Day 3
Moonday

Day of reflection and secrets. A day of dreams and veiled truths. Diviners are in high demand. The Shardcallers consider it their most auspicious day.

Day 4
Spellwake

Day of arcane study. Traditionally used by mages and scholars. The Concord Archive’s reading rooms are full. Laboratories operate at full capacity.

Day 5
Stonekeep

Day of duty and labour. From dwarven timekeeping and fortress tradition. The most common day for markets, deliveries, and contract fulfilment.

Day 6
Drakefast

Day of feasting and gathering. Once a dragon-hunting holiday; now a social one. The best day for festivals, negotiations, and deals sealed over a meal.

Months of Scalethorn

# Month Season Theme & Origin Common Events
1 Igniswake Spring The Rise of Flame; start of the new cycle Fire festivals, solstice rites
2 Gloomvein Spring Dark caves, acid rain, secrets in shadow Underground pilgrimages
3 Thunderspire Spring Storms and omens; named after a blue wyrm Divination rituals
4 Bloomscale Summer Growth and thaw; druidic fertility rites Crop planting, bondings
5 Vellshade Summer The month when the veil is thinnest Forbidden magic stirs
6 Suncrest Summer Brightest days; midsummer celebrations Military parades, oath-giving
7 Ashwane Autumn Commemorates the Dragon War’s ashes Mourning week, ancestor honouring
8 Auricfall Autumn Golden storms and late-summer squalls Day of Binding, artefact quests
9 Harrowtide Autumn Harvest winds and storm-bracing Harvest fairs, warding rites
10 Frostmourn Winter Coldest stretch, often deadly Survival hunts, winter solstice
11 Mindveil Winter A legendary sacrifice remembered Arcane symposiums, scribe duels
12 Choirfall Winter Ease and mourning of history Prophecy readings, vision quests

Timeline of the Known Eras

Approx. Years Ago Era Name Key Events
~3,000+ Age of Flame and Sky Dragons rule unchallenged; first pacts and cults form; Mind-Weavers arise; stars take notice
~2,000 Shattered Concord Twin Crowns force an armistice; dragonkin politicised; a great working spreads beneath a brittle peace
~1,000–900 War of Dragons Eldreis ignites the war; the Sundering Accord ends it; Eldreis escapes; Exodus
~900–150 Ashen Peace Dragon exile and rebuilding; Sundershock crater at Pestraval; old powers stir beneath the surface
Present (Year 1024) Era of Convergence Something stirs; old factions reposition; Brass Veil manoeuvres; final choices loom

Days to Know

The Day of Binding (Auricfall)

A day in month eight when oaths made before witnesses carry additional weight — and additional consequence if broken. Weddings, treaties, and guild contracts are traditionally signed on Auricfall Wyrmsdays.

Mourning Week (Ashwane)

Seven days in month seven dedicated to the dead of the Dragon War. In Iron Pact territories this is solemn and martial. In Chymir Vale it is warm and communal. In Pestraval there are competing academic conferences about what, precisely, is being mourned.

Vellshade (Month 5)

The entire month carries an uneasy reputation — the veil between the present and what lies beneath it runs thin. Old things stir. Divination goes sideways. The Shardcallers spend it cataloguing everything that changes.